Cúla4 Spraoi on Roblox

The Objective

TG4’s youth brand Cúla4 expanded beyond television and into Roblox From Passive viewing to active Engagement. With the challenge to meet young audiences in a space they already value where entertainment is interactive, social, and earned through participation with an effort to bring Irish-language experiences to one of the most popular gaming platforms for children.

The Solution

Over an 8-week campaign, Cúla4 Spraoi transformed the audience from viewers into players, launching an immersive experience built as a geo-focused activation connecting culture, irish-language and gameplay in a way that felt native to Gen Z. Every week, players returned to unlock a brand-new exclusive items available only for a limited time through gameplay. The time-sensitive drops created intense demand, with players logging in simultaneously to compete for rewards before they disappeared leading to fully claimed releases and peaks of more than 200 reward requests in under two minutes.
85.6K+
plays in 8 weeks
▲ 229% above the 26K target
6.9 min.
Avg. session per 1st time visit
▲ 115% above the 6min target
465K+
minutes of gameplay
▲ 291% above the 160K target

Conclusion

Cúla4 Spraoi was a geo-focused activation that significantly exceeded performance expectations. Player numbers surged far beyond forecast, session times consistently outperformed benchmarks, and the experience resonated especially strongly with the 13–17 audience. Each interaction fed into the next, turning a single visit into an ongoing relationship throughout the campaign period. A simple gameplay loop transformed first-time visits into repeat sessions averaging 6.9 minutes. Results driven by strong alignment with audience behaviour, rewards, and immediately accessible gameplay.
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