The experience opened with a bright, welcoming Cúla4 lobby that immediately set the tone. From there, players moved into fast-paced mini-games, competing alongside others and pushing for higher scores. Leaderboards gave every session a sense of purpose, while the environment itself reinforced a strong sense of identity, playful, energetic, and rooted in the Cúla4 creativity.
At the heart of Cúla4 Spraoi: a core loop that rewards participation and builds anticipation. Players enter, play, earn, unlock and return for more. Each interaction feeds the next, turning a single visit into an ongoing relationship over the campaign period. This simple loop transformed first-time visits into repeat sessions averaging 6.9 minutes.
What began with modest projections quickly accelerated beyond them. Player numbers climbed well past forecast, sessions ran longer than expected, and total time spent in the experience multiplied. Team Soccer, Zombie Survival, Flood Escape and many quick accessible minigames with aftermatch rewards made the experience packed with fun, chaos, and exciting challenges. With over 86% rating on Roblox, players didn’t just visit, they played, competed, and spent time within the world.

Moments That Players Showed Up For
Weekly exclusive drops that could only be earned through gameplay drove high engagement. Players didn’t just want them; they needed to show up at the right moment to get them. That sense of scarcity transformed engagement into anticipation, and anticipation into action.
Each UGC drop became a focal point in the campaign. Players logged in at the same time, competing to unlock items before they disappeared with items fully claimed and peaks of 200 reward requests in under 2 minutes.
Unlocking Ireland on Roblox
Connected strongly with 13-17 year olds, the experience saw player numbers climbed well past forecast and sessions ran longer than expected delivering up to 291% of projected playtime from an Irish audience-first experience.
Roblox does not typically provide granular, market-specific performance data, making it difficult for brands to confidently assess the opportunity at a local level. Through Cúla4 Spraoi, Feenix Group now holds one of the clearest sets of performance data for an Irish audience on Roblox.
A validated performance from an Irish audience, with 85.6K+ players, 465k+ minutes of engagement, and KPI delivery of up to 291% of target. The results confirm that a well-designed, culturally relevant experience can achieve both scale and sustained engagement within the gaming market.