Formula E: Electric Lap on Roblox

The Objective

Turn a global racing championship into an always-on Formula E ecosystem for the next generation of fans. Formula E: Electric Lap extends the IP beyond the race calendar, giving younger audiences a persistent space to discover, play and engage with Formula E before, during and after race weekends. The wider ambition was to connect racing, gaming, culture, social and real-world experiences into one continuous fan journey – turning moments of attention into lasting relationships with the brand.

The Solution

Electric Lap became a playable extension of the championship, bringing each real-world circuit into Roblox after race weekend. Winning podiums, official team liveries and racing suits kept the wider Formula E grid alive in-game. Fantasy races expanded the universe into new cultural territories, while London connected the digital and physical worlds – turning a globally designed fan livery into a real Formula E car before bringing it back into the game. The result: a continuous loop between racing, digital participation and real-world fandom.
1.03M+
Game visits across season with 10K users per day on average.
Over 52K
Hours of gameplay.
827.8K+
Social interactions.

Conclusion

Electric Lap turned temporary sporting moments into a persistent Formula E world, generating 1.03M visits, 52K gameplay hours and 827.8K social interactions, with a 7.39% play-through rate – nearly x2 the Roblox 90th-percentile benchmark. More importantly, it gave every E-Prix a life beyond race weekend, keeping tracks, results, teams and fantasy events alive between races. With 67% of top-10-country DAU coming from race-location markets, and London demonstrating how digital participation can feed into physical fandom, Electric Lap showed how gaming, social, community and real-world experiences can work together as one continuous ecosystem – moving Formula E from campaign moments to always-on fan engagement.
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